Quest Designer
Warsaw, Poland
1 d. temu

Job Description

The Quest Design team is growing and we're looking for people focused on narrative-driven and emotional design, with visual scripting knowledge and a knack for directing complex projects.

As a part of the Quest Design team you will have an opportunity to design, implement and direct your own stories in our worlds!

Daily Responsibilities

  • Creating the storyline on a detailed level.
  • Designing quests and implementing them using a proprietary toolset.
  • Planning assets required for the creation of the quests.
  • Cooperating with other departments.
  • Integrating delivered assets (like gameplay elements, locations, characters, dialogue etc.) into a seamless, engaging and unique experience.
  • Maintaining the highest possible quality of quests, and fixing reported bugs.
  • Creating and maintaining design documentation.
  • Qualifications

  • At least 3 years experience working in the Games Industry.
  • At least 1 year experience working as Quest / Mission / Narrative Designer.
  • At least 1 shipped game working as Quest / Mission / Narrative Designer.
  • Excellent understanding of interactive storytelling.
  • In-depth knowledge of game development and game design.
  • Proficiency with game engines and common game design tools.
  • Proficiency with visual scripting tools is a plus.
  • Candidates for Quest Design position are kindly requested to provide portfolio / examples of the projects they did.

    Design Test

    As a part of the recruitment process, a candidate for a Quest Design position will be asked to design and implement a playable quest.

    The quest must be delivered within 10 days after the list of requirements was sent. The start time can be set by candidate.

    Candidates can use any editor that delivers a standalone executable, like Unreal Engine, Unity, Game Maker, Godot etc. Candidates may also choose from this list of modding tools : Witcher 2 Redkit, Skyrim Creation Kit, Shadowrun Editor, Divinity 2 Editor.

    We recommend simple tools to focus on storytelling. Text-based editors like Twine, however, are not sufficient.

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