CD PROJEKT RED is looking for an exceptional, talented and experienced Senior Cinematic Animator to join our team. A person in this position will be responsible for character animation in all kinds of narrative moments such as cutscenes, interactive scenes and open world content.
You will be responsible for daily cooperation with the designers and other multi-disciplinary team members in order to create content for the game - from quest requirements, through mocap shoot, to finished animation.
You’re probably wondering what it's like to be an animator at CD PROJEKT RED. Well, it’s refreshingly different! We’re giving animators a lot of freedom in terms of creativity we have our own motion capture studio and animate everything in-house.
You’ll have a shot not only at animating humanoids and animals, but also machines and creatures that are a real challenge to bring to life.
At RED, every animator is responsible for a piece of the project, so you feel you’re a part of things. If you’ve been looking for a change, you just found it!
Being a game developer first, thinking about how your animations are going to look and feel while playing the game.
Holding responsibility for animations in a given part of the game and collaborating in a multi-disciplinary team to create the best player experience possible.
Delivering work in accordance with the artistic direction of the project.
Creating final, high quality narrative animation assets from scratch or motion capture footage.
Collaborating on a daily basis with Animation Lead.
Estimating the time required to carry out your own tasks and to meet deadlines.
Being able to quickly draft animation to prove ideas.
Providing knowledge and solutions for everyday problems.
Sharing own experience and helping the less experienced members of the team.
Having worked on at least one AAA title.
An animation reel proving senior level skillset with a clear explanation of what you did.
Great understanding of what it means to be a senior game developer.
Being able to work proactively in multi-disciplinary teams.
Driving to receive, seek and provide constructive feedback.
Ability to mentor less experienced peers.
Ability to self-manage and make responsible decisions about time and project priorities.
Solid knowledge of animation principles and an eye for dynamic poses.
Experience working with motion capture.
Professional knowledge of Motion Builder and / or Maya.
Outstanding creativity and very strong commitment to a project.
Desire to create great games and a passion for animation.
Fluent level of English (spoken and written).
Nice to have :
Please note that these skills are not required to apply for the position)
Graduation in the field of animation (including animation courses).
Experience in directing motion capture sessions.
Experience animating FACS systems.
Experience working on open world games.
Basic knowledge of scripting or programming.