Technical Animator
2 d. temu
source :

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

Would you like to work with a team that consistently ships innovative and over-the-top action games? My client is a games developer of AAA Console / PC Games and we’re looking for a Technical Animator focusing on rigging characters.


  • Rigging / Technical Animation Demo Reel
  • Experience with Maya, specialising in rigging / skinning.
  • Ability to create tools and write scripts to help improve the animation pipeline
  • AAA Game industry experience with shipped title / s
  • Good understanding of anatomy and character movement.
  • Character Skinning with close attention to physical deformation
  • Physics simulation on cloth, hair and other physics items.
  • Excellent English Communication Skills with the ability to clearly provide technical feedback into the tasks, rigs, toolsets and documentation
  • Knowledge of current technology and trends in video games

  • Characters, Creatures and Props Rigging and Skinning
  • Implementing characters in Unreal Engine 4 including Cloth, Physics and Blueprints setups
  • Work closely with modelers and animators to ensure a smooth development pipeline that delivers high quality assets
  • Assisting with pipeline tools and working with engine and project leads on continuous improvement of those engine tools
  • Ability to provide clean assets or code within established systems and requirements
  • BONUS :

  • Knowledge of facial rigs for games, television or film
  • Familiarity with Unreal Engine 4 art production pipelines
  • Python Scripting Experience
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