Game Programmer.
Warszawa, Poland
2 d. temu

Your daily tasks will focus on the design and implementation of gameplay mechanics in Techland's newest games, in particular :

  • creating and prototyping new mechanics / systems,
  • development of already existing code,
  • creating systems and tools for other people in the team,
  • co-operation with artists and designers,
  • code optimization and debugging.
  • You meet our expectations if you have :

  • good knowledge of C++, supported by a minimum of two years of experience in creating gameplay systems,
  • experience working with STL,
  • knowledge of programming design patterns,
  • knowledge of version control systems,
  • authentic passion for games as well as knowledge of the latest titles and trends in computer games, and especially in FPP games,
  • understanding of rules and problems connected with playability in FPP / TPP games,
  • good command of English.
  • Nice to have :

  • experience working on a AAA title,
  • cross-platform experience,
  • computer science education,
  • knowledge of commercial game engines such as Unreal Engine 4 and / or Unity,
  • strong math skills,
  • Zgłoś tę pracę

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