Responsible for developing support for new features and enabling new platforms for 3D drivers on Linux, including having best in class support for OpenGL and Vulkan on our GPUs.
Works within the Mesa opensource community to ensure that our drivers are continuously improved and deliver great experience on all Linux based clients.
Works with various partners to enhance and improve graphics performance on upcoming processor graphics devices by analyzing performance issues in software drivers, applications and games, implementing software performance improvements, and recommending future hardware and software improvements.
Also responsible for providing internal and external feedback to implement upcoming graphics features in yet to be released OSes to ensure our hardware and software will function and perform as expected on next generation platforms as well as designing / developing / implementing graphics system level software for future platforms.
Must possess a Bachelor's or a Master's degree or a Ph.D. in Software Engineering, Computer Science Engineering or Electrical and Electronics Engineering.
Strong Programming Skills in C
Candidate must have 3-5+ years of experience working in a software product development team
3-5+ years of working experience with developing and designing Linux device drivers
Good understanding of Linux Operating system architecture and device driver model
Working knowledge in the software engineering development lifecycle process
Familiarity with Linux DRM subsystem and graphics / compute SW stack
Familiarity with pre-silicon simulation and emulation platforms
Strong debugging and system integration skills
Experience working in large-scale software development teams and projects
Ability to work well in a diverse team environment and with others in cross-site organizations